![]() ![]() ![]() For example, maybe you wouldn't want to earn achievements when using a GoT mod since it's a very different game, regardless if it makes the achievements easier or not. It would be nice to be able to disable achievements if this was implemented so that if you know you're using a mod that would make achievements too easy or something, you can disable it while playing the mod. Being able to earn them no matter how I play is something I would like. Personally, I want achievements for myself and don't care about sharing them with others. This allows players who like to boast about their achievements to do so with the current "legitimacy" behind them for any gold achievements, while the silver ones can be met with disbelief. The gold achievements are earned only if you're playing the game in a way that limits cheating ("limits" because you can very easily cheat even in Ironman). Now, the gold achievements are the same as you have in silver, but require Ironman and all the current requirements for achievements. Considering it's mostly (I believe) a single player game, I don't think there's any problem with this. ![]() This allows you to earn achievements no matter how you choose to play the game, with the understanding that your achievements might have been earned the "easy" way through a form of cheating (OP custom character, mod designed to give something like extra gold or prestige or piety, etc.). Silver achievements can be achieved no matter what - any rules, any mods, any custom character, etc. Basically, you have 2 sets of achievements - silver and gold. It didn't get much support, but I do think it could be a good option anyhow. However, I did post something awhile back before the game came out about a possible option to allow achievements no matter what. It is unfortunate that certain things that a UI mod might need access to can also be used to "cheat" and therefore causes the mod to not allow achievements, but it does make sense to disable achievements if a mod modifies some value that could be used for cheating because there's no easy way for the game to verify that the mod isn't designed to cheat if it's modifying such a value. to cheat), then it won't pass the checksum and will disable achievements. The issue with mods is that although a mod is visual only, if it updates something that can be used to make getting achievements easy (i.e. It would be nice, but it's understandable. Obviously, its incompatible with other mods changing either the ruler designer window or the choose a character window.Well, the fact that a custom character can be made very powerful, it makes sense not to allow achievements when you use the ruler designer. Supports English, German, French, Spanish, Russian, Korean, Chinese. With the patch 1.5 update, I added translations (from google translate). Also, it is not sorted in any logical way for technical reasons. The child list does not have to contain all children (see above). In some cases the created characters might end up in different courts or as wanderers if their parents aren't rulers. It will get replaced with the dynasty of the parents (depending on their current marriage type). When you edit a kid, the dynasty in the ruler designer doesn't matter. Only adult characters can have a spouse / kids. You cannot create children that are older than their parents. By clicking on the edit button, you are able to create a child in the ruler designer (its parents will be the currently selected character and his/her spouse). For technical reasons, the mod can only display children that are of your or your current spouses dynasty though! You can remove existing children if you want. I thought it was obvious, but.Ĭlicking on the Family button allows you to see the parents and children of each character. To start the game, you have to select your original character again. NOTE: After creating your spouse, the game will select your spouses character. You can also edit the spouses of existing rulers if you like. The character editor will open again, but this time for your spouse. After creating your custom ruler, simply click on "Add Spouse", then on "Open Spouse Editor". It adds a spouse designer that can be accessed from the main menu. This mod fixes this obvious oversight by PDX. We now have a ruler designer - but you cannot create a fitting spouse or children for your characters.
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